
3D Artist | Unity Real-Time Artist
CHRIS
WILLIAMS
Environment, Lighting & XR specialist building high-performant real-time applications and immersive 3D simulations.
Profile

Accomplished Lead 3D Artist with extensive experience delivering interactive 3D simulations, digital twins, and VR/PC training environments for industrial and energy sector clients (including BP and Halliburton). Specialized in modeling, texturing, optimized lighting, and real-time Unity pipeline integration using 3ds Max and Quixel Mixer. Skilled in leading asset development from initial architectural layout to final delivery, with a proven track record of collaborating across cross-functional teams of artists and engineers.
Project History
Lead 3D Artist
TSC Equipment Explorer
2026 – PC / Quest 2 & 3
3D Artist
TSC Isolations Training & LOTO
2025 – PC / SteamVR / AWS
Lead 3D Artist
TSC Green Hydrogen Production
2024 – PC / SteamVR / AWS
Lead 3D Artist
TSC Wind Turbine
2024 – PC / SteamVR
3D Artist
TSC Hazard Identification
2023 – PC / SteamVR / AWS
Lead 3D Artist
Halliburton Surface Well Tester
2021 – 2023 – PC / SteamVR
3D Artist
Forth Valley College Training Rig
2021 – 2022 – PC
3D Artist
HighView Power BluCRYO Battery Digital Twin
2021 – PC
3D Artist
TSC Tank Farm Interactive Virtual Plant
2018 - 2019 - PC / SteamVR / Igloo Vision Dome
Software

3DS Max

Unity

Quixel

Photoshop
Â

Materialize

Faro Scene
Software & Skills
Skills

3D Modeling

VR / XR Development

Materials and Texturing

Lighting & Rendering

Industrial Level Design









