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3D Artist | Unity Real-Time Artist

CHRIS
WILLIAMS

Environment, Lighting & XR specialist building high-performant real-time applications and immersive 3D simulations.

Profile

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Accomplished Lead 3D Artist with extensive experience delivering interactive 3D simulations, digital twins, and VR/PC training environments for industrial and energy sector clients (including BP and Halliburton). Specialized in modeling, texturing, optimized lighting, and real-time Unity pipeline integration using 3ds Max and Quixel Mixer. Skilled in leading asset development from initial architectural layout to final delivery, with a proven track record of collaborating across cross-functional teams of artists and engineers.

Project History

Lead 3D Artist
TSC Equipment Explorer

2026 – PC / Quest 2 & 3

3D Artist
TSC Isolations Training & LOTO

2025 – PC / SteamVR / AWS

Lead 3D Artist
TSC Green Hydrogen Production

2024 – PC / SteamVR / AWS

Lead 3D Artist
TSC Wind Turbine

2024 – PC / SteamVR

3D Artist
TSC Hazard Identification

2023 – PC / SteamVR / AWS

Lead 3D Artist
Halliburton Surface Well Tester

2021 – 2023 – PC / SteamVR

3D Artist
Forth Valley College Training Rig

2021 – 2022 – PC

3D Artist
HighView Power BluCRYO Battery Digital Twin

2021 – PC

3D Artist
TSC Tank Farm Interactive Virtual Plant

2018 - 2019 - PC / SteamVR / Igloo Vision Dome

Software
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3DS Max
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Unity
Quixel mixer.jfif
Quixel
Photoshop.png
Photoshop
 
Materialize.jfif
Materialize
FARO-SCENE.png
Faro Scene

Software & Skills

Skills
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3D Modeling
VRXR Development.jfif
VR / XR Development
Texturing
Materials and Texturing
Lighting.png
Lighting & Rendering
Level design.png
Industrial Level Design
asset optimization.jfif
Asset Optimisation
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