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OVERVIEW AND ROLE
At TSC, I expanded beyond standard university modeling techniques to build environments using photogrammetry. Despite initially being unfamiliar with the technology, I quickly learned to process, edit, and optimize photogrammetry data for 3ds Max and Unity.
I conducted on-site scanning with team members and cleaned point cloud data, repairing low-quality areas and removing visible personnel. Over several weeks, this required meticulous attention to detail to filter unwanted data across multiple scans. I then imported the spatial data into 3ds Max to generate player collision bounds and detailed, textured meshes with proper pivot points optimized for Unity animation.
TSC Laser Scanning
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